During their incubator stint, some developers go to great lengths and rename their project or hire additional staff, while others put aspects of their game concepts to the test and make any changes recommended by mentors to launch on the highly competitive games market. Five teams of game developers received EUR 15,000 each, co-working space, workshops, expert mentoring and coaching from September to December 2020 during the Games Lift Incubator organized by Gamecity Hamburg for the first time this year.
Participants in Batch #1 of the Games Lift Incubator presented their projects Tuesday (December 8, 2020) including VR games to the public. The three-month programme by Gamecity Hamburg closed with a live stream broadcast from the Designxport in HafenCity. Founders and start-ups put their mentors' advice to full use and demonstrated the knowledge gained during the coaching sessions. The next application phase for the Games Lift Incubator is due to start in the second half of 2021.
EUR 15,000 in coaching and start-up funding
Teams in Batch #1
Curvature Games – The Amusement
Players of "The Amusement" game discover the history and secrets of a 1920s amusement park and move through a VR world with specially developed "redirected walking" technology without boundaries.
Julia Reberg – Alchymia
Alchymia is a turn-based strategy and simulation game in which players use alchemy to protect their city from a looming invasion of zombies.
Team Crumbling - Crumbling
Players of the VR "Crumbling" game move the figures with a special control system similar to haptics with action figures.
Impawsible Games – Jonah Weingarten’s Ninja Brigade
The character in Jonah Weingarten's: Ninja Brigade is pulled into an arcade machine and fights his way through feudal Japan.
Leif’s Adventure: Netherworld Hero – OneManOnMars
The 2D action adventure tells the story of a hero in an unusual setting.
sb/pb
Sources and further information
Gamecity Hamburg
Gamecity Hamburg is part of the Hamburg Kreativ Gesellschaft and raises the visibility of Hamburg as a gaming centre beyond Germany. The initiative is the main point of contact for games promotion as well as the Games Lift Incubator. It develops needs-based programmes, events and services in close co-operation with the games industry and encourages the exchange of knowledge with other industries as well. Emphasis is on promoting talented young people, developing new formats for Hamburg's strong network of games companies and internationalisation.